# Teki – Scoring and level Textures

In the very last lecture of the Teki, Android game tutorial we added the scoring and the level variables, and we defined how to calculate them during the game.

In this lecture we gonna add for the scoring and levle the Textures as well, so they will be visible on the screen during the game.

So let’s start coding. 😉

# Teki – The game states

In the very last lecture we have defined the background and the movement to the left. It works pretty well, but it is annoying, that it starts running when we open the app.

To avoid this, and to get back the control of the game, we are going to define the game state. At the end it will have 4 possible values, but currently we will talk about only 2. Running, and not running.

Let’s start coding. 😉

# Teki – Up and down arrow

In the previous lecture we have added to our Android game tutorial, Teki, the score and the level system. In this chapter we have added also the acceleration of the the game as well.

In this lecture we gonna add the up and down arrow. They will be touched later on when the user want to jump or crawl with Teki to avoid the barrieres front of her.

# Teki – The timer

In the very last lecture we have added our heroine, Teki, the turtlegirl. When we start the game she will wait for our touch and then she will run, and the background will move also to the left. She will run indefinitely if we leave it as it is now.

To have a harder game we will increase the speed. In this lecture we are going to add a Timer. This timer will be responsible to count later on our scores, and to increase the speed over time.

Every 20 seconds the velocity will be increased by 2. Every time when you could reach this 20 second, your level will be also increased by 1.

So let’s start coding. 🙂

# Teki – Calculation of scores and levels

In the very last lesson we added the Timer to our Teki Android game in this tutorial series. The Timer will be started when we touch the screen, so when we start the game.

In this chapter we are going to add the calculation of scores and levels. The Timer is executed every seconds and this will be the scoring. One score equals one second. Every 20 seconds the level will be increased by one, and the speed by 4. It means the game will be even faster.

In the last step we gonna accelerate the velocity as well.

After a short introduction, let’s start coding. 😉