In this lecture we are going to learn how to add the scoring to the Flappy Bird game. It means the score has to be even higher when our bird could fly through the gap of the pipes.
In the next part we are going to add the collision detection. The collision detection is a very important part of the Flappy Bird app. If we can drive the bird between the pipes, then we are going to get 1 point, but if we can’t, then we will lose the game. It means, thet our bird collided with the pipes. At the of this lecture we will have this collision detection 🙂
In this lessons we are going to add the pipes, what we have keep off from the way of our bird. We will have a top and a bottom pipe. Between them there is a gap, where the bird has to fly. Of course horizontally there is also a distance.
The closer are the pipes to each other the harder going to be our Flappy Bird game.
In the very last lessons in our Flappy Bird tutorial we have learned how to have a flapping bird, and a static background which is fill out the whole screen.
In this lesson we are going to learn how to get the flappy bird interacting with us. It means that the bird has got a very simple control mechanism. What we need to do is just touch the screen, doesn’t matter where, and then the flappy bird going to start flying up against the gravity … and fall down, if we don’t touch again the screen 😉
So how do we get a tap to be detected? Actually it is very straightforward.