Classes can have properties. Similarly to regular variables, properties declared using the var keyword are mutable, i.e. they can be reassigned.
Syntax of a property
Continue reading Properties
Finally our app, Teki is ready to upload and publish in Google Play. In this lecture we going to go through the steps how we can upload app to Google Play.
Continue reading Teki – Upload app to Google Play
This tutorial is about a 2D game, Teki. Teki is a girl, a turtlegirl. The game is very simple. The track has three things. Teki, our heroine, the nice background about her home, and some barriers, and they can be stones, and colorful birds as well.
The game is a side-scroller where the player controls a turtle, attempting to run on the ground and to avoid the barriers front of her.
Continue reading Teki – Introduction and Agenda
In the very last chapter we defined the gameState
. It means, our Android game will have 4 states, but still we have in the source code defined only the Main Menu screen and the Running game screen
In this lecture we are going to add our heroine, Teki, the Turtlegirl. We will define her Textures, because she has 4 states, and her positions on the screen.
Let’s start coding. 😉
Continue reading Teki – Add Teki, the Turtlegirl
In the previous part we have created our Android project using the GDX generator and we have opened it in Android Studio.
In this part we are going to create the app icon using a single image about our Teki.
Continue reading Teki – Create app icon
We have already an intstalled project, what we been have reformatted to Kotlin, and we have also a nice icon for our app, but the background is still red, and to be honest, this not what we want, of course 😉
In this chapter we are going to talk about how to implement in our game the left moving background. Basically we will have 3 Textures, and the accelerating velocity.
Continue reading Teki – The background