Flappy Bird – Game Over

Reading Time: 6 minutes

The last part of the Flappy Bird tutorial has arrived. In the very last lesson we learned how to implement the collision detection. So know already when the bird’s circle overlaps the pipes’ rectangles.

In this lesson we are going to add the Game Over screen to the app. It means, that the game will stop when collision is detected, and the Game Over picture is going to be poped up.

So let’s get started. 🙂

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Flappy Bird – Scoring

Reading Time: 5 minutes
In the very last lecture of the Flappy Bird tutorial we learned how to add to game the collision detection. When the circle of the bird overlap the rectangels of the pipes, then we are going to get a log message in the Logcat of the Android Studio.

In this lecture we are going to learn how to add the scoring to the Flappy Bird game. It means the score has to be even higher when our bird could fly through the gap of the pipes.

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Flappy Bird – Collision Detection

Reading Time: 6 minutes
In the previous lectures in our Flappy Bird tutorial series we have learned how to have a flying bird, the gravity, and in the very last lecture we have added the left moving pipes.

In the next part we are going to add the collision detection. The collision detection is a very important part of the Flappy Bird app. If we can drive the bird between the pipes, then we are going to get 1 point, but if we can’t, then we will lose the game. It means, thet our bird collided with the pipes. At the of this lecture we will have this collision detection 🙂

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Flappy Bird – Pipes

Reading Time: 8 minutes
In the previous lectures of our Flappy Bird tutorial we have added the background, the bird, the gravity and the touch function. So our bird can fall down, and fly back to the air.

In this lessons we are going to add the pipes, what we have keep off from the way of our bird. We will have a top and a bottom pipe. Between them there is a gap, where the bird has to fly. Of course horizontally there is also a distance.

The closer are the pipes to each other the harder going to be our Flappy Bird game.

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Flappy Bird – The gravity and the touch

Reading Time: 4 minutes

In the very last lessons in our Flappy Bird tutorial we have learned how to have a flapping bird, and a static background which is fill out the whole screen.

In this lesson we are going to learn how to get the flappy bird interacting with us. It means that the bird has got a very simple control mechanism. What we need to do is just touch the screen, doesn’t matter where, and then the flappy bird going to start flying up against the gravity … and fall down, if we don’t touch again the screen 😉

So how do we get a tap to be detected? Actually it is very straightforward.

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Flappy Bird – The Flying Bird

Reading Time: 5 minutes
In the next part of the Flappy Bird tutorial we are going to teach our bird how to fly. We are going to see how we can add our own sprites to our Flappy Bird app and we will have a basic animation to make the bird flap up and down.

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